This is an alien character head that I modeled in Lightwave. I modeled this character point by point. I created four points and then connected them to make a polygon. It took me about 8 hrs to complete the alien character head. I also modeled details such as the inner eye sockets, throat, and inner ear. I tried to limit the points around the eyes and the mouth so I could select those points easily in order to manipulate the model and make morph targets.
I selected the the face surface and used the unwrap plugin to create an .iff image of the head. The map is unwrapped as a cylidrical map on the Y axis. I can then create the texture maps for the head in Photoshop. This way I can create one map that will map correctly onto the head.
Here is the color texture map that I have created. The skin texture was scanned from a picture of an Elephant. I still have quite a bit more to create. I'm still trying to decide of a color of the skin and other marks for the skin texture.
Alien character head rendered with the textured color map and a bump map applied. The map is applied as a cylidrical map on the Y axis.